Nov 03, 2014 Download 101+ free mental ray shaders and materials for maya. Contains metal, gold, glass, leather, wood, concrete, ice, skin, food, fabric and much more.
Shaders for Maya
Glossy Wood
Perfect for simulate hardwood, furnitures, and beams etc.. This shader reproduce the glossy wood ...
Leather Shader
The leather material is a realistic, rough, and glossy material suitable for a wide variety of ...
Tire Rubber Shader
This tire rubber material have matte reflections, perfect for shading your 3D car tires and have a ...
Car Glass Shader
A realistic car glass shader for your 3D car renders, Easy to use, fast to render, this shader ...
Glass Frosted
A glossy glass shader material for Maya and mental ray. Download format .mb, just do 'import' in ...
Glass Solid
A clear solid glass material for Mental Ray and Maya, this shader is accurate for simulating most ...
Glass Thin
This thin glass material reproduce faithfully the thin glass like windows, plastic bottles, or any ...
Glossy Paint
A glossy paint material for Maya and mental ray. this shader reproduce faithfully the metal paint. ...
Copper Reddish Orange
This shader faithfully simulate the Copper reflections. Very helpful for shading vases or pipes in ...
Real Gold Shader
A simple shiny gold material file for Maya and mental ray. This can be used for small simple ...
Chrome Shader
Chrome material for Autodesk Maya and mental ray. This shader have a very realistic chrome ...
Brushed Metal Shader
The brushed metal material is a chrome material with blurred reflections. This is suitable for most ...
Wireframe + AO
With this shader you can render in maya and mental ray the Ambient Occlusion and the wireframe in ...
Glow Shader
This glow shader is very helpful for make the glow around lamps, spot light, or neon lights.
Satinated Stainless Steel
A great mental ray shader for simulate the anisotropic steel reflections. It work with maya 2012 or ...
Metallic Paint
With this shader you can simulate the realistic metallic paint with glossy reflection. for maya ...
Velvet Red
With this velvet velluto shader work at 100% in every situation, with mental ray and maya from 2009 ...
Aluminium Glossy
With this shader you can have in render the real glossy alluminium. it is perfect for obtain ...
Aluminium Satin
With this shader the aluminium parts of your bike, or cars are very realistic, it is awesome in ...
Autodesk Maya offers a collection of very realistic Architectural Material shaders for have the maxinum realism in you renders. Shaders like the the mia_material of metal ray (the default maya render engine) that made possible the making of all materials exept skin, velvet and carpaint. This Mental Ray materials have a large number of presets to create complex materials: wood, glass, concrete, gold, crome, alluminium, rubber, plastic, leather, concrete, copper and lots more. Download the mental ray materials from this page. For use it import the downloaded file.mb and the shader will be present in your maya hipershade pannel. With these mental ray materials you will save time for the shading setup that sometimes for one shader can cost so many hours. Those maya shaders are tested in every situation, in small scene or even large scale scenes. For every shader you can see the preview image. Download our mental ray premium shaders for maya.
People who viewed this item also viewed
Fiat 500
Dining room Segezia
Dining room Bernini
Ornamental Candles
Wine Cellar Siena
So, you’ve downloaded some custom shaders and you want to get them into Maya? Here’s how:
- Set ARNOLD_PLUGIN_PATH to point to the location of the shader DLL/SO and MTD files.
- Set MTOA_TEMPLATES_PATH to point to the location of the shader template .PY files.
That’s it. MtoA uses those environment variables to find the shaders (the .DLL or .SO files), the shader metadata files (.MTD), and the shader templates (.PY).
A metadata file tells Maya how to handle the shader (for example, where to show it in the Assign New Materials window).
A shader template defines the UI for the shader in the Attribute Editor.
A shader template defines the UI for the shader in the Attribute Editor.